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Callings

Every lord follows a calling that shapes how the realm plays. You choose it when you create your account; the first choice is free. Changing it later costs 30,000 Fateshards (in the lord panel) and takes effect at once.

Each calling has an exclusive unit that only its lords can raise.

Guildmaster

Play style: Miner · Exclusive unit: Delver Golem

  • +25% mine yield
  • +10% mana
  • +100% speed for Pack and Wagon Trains
  • +25% Pack Train and Wagon Train load
  • May raise Delver Golems

Warlord

Play style: Raider · Exclusive unit: Reavers

  • +100% speed for fighting units and Scavenger Carts
  • -25% aether consumption
  • +2 levels on Weaponsmithing, Warding and Armoursmithing
  • +2 banners
  • May raise Reavers

Wayfarer

Play style: Quester · Exclusive unit: Rangers

  • -25% study time
  • Quest finds x1.5 x economy speed
  • +2 quest slots
  • +10% plots on settling
  • +20% Scrying Spire range
  • 75% plunder from dormant lords
  • Spoils fields in the Wilds
  • May raise Rangers

Notes

  • Kindred arts that boost calling bonuses (Heirs of Empire, Golden Beard Oaths, Tinkers' Ingenuity and Eternal Patience) raise the Guildmaster's yield, mana and train speed, the Warlord's army speed and the Wayfarer's quest finds, for hosts and mines of the stronghold that has the art.
  • The Warlord's two extra levels apply to Weaponsmithing, Warding and Armoursmithing in battle only.
  • The Wayfarer's quest finds are multiplied by 1.5 and by the world's economy speed.
  • The Wayfarer's 75% plunder applies to dormant lords; other lords give the usual share (see Battle).
  • Spoils fields in the Wilds come from the Wayfarer's quest battles against brigands and fell beasts, and only Rangers can salvage them.

Order callings

An Order can also swear to a calling of its own, chosen by its founder. Its bonuses apply to every member.

Order calling Bonuses for every member
Order of Blades Faster marches between members (+10%); +1 level on battle lore; +1 Spycraft level
Merchant League Faster convoys (+10%); +5% mine yield; +5% mana; +10% vault capacity
Circle of Sages +5% plots on settling; Faster marches into the Wilds (+10%)