Skip to content

Building, study and muster

Everything you order is paid when it starts and finishes later. Each kind of work has its own queue, so a stronghold can build, muster and work on its kindred quarter at the same time while the realm studies.

Queue Where How many at once
Buildings (and razing) Each stronghold 1, or a queue of 5 with the Steward
Lore The whole realm, in one Mage Tower 1
Muster (units and fortifications) Each stronghold Any number of orders, done one after another
Kindred works (kindred buildings and arts) Each stronghold 1

While your realm is in Sanctuary you cannot give new orders.

Buildings

Each building level costs the previous level's cost × the building's factor (×1.5 for an Iron Mine, ×2 for most facilities). See Buildings for every cost.

Build time (hours) = (iron + runestone) ÷ (2,500 × early × (1 + Builders' Guild) × 2^Golem Foundry × economy speed)

  • early = max(4 − level ÷ 2, 1): level 1 is built 3.5 times faster, level 2 three times, down to normal speed from level 6.
  • Aether in the cost does not add time.
  • Kindred buildings and arts that reduce building time shorten it further (at most −50% in all).

To start a building you need a free plot, its requirements (other buildings in the same stronghold and lore), and the resources. A few buildings also need a minimum mana production.

Queue (Steward): with a Steward a stronghold can line up five levels. Queued levels reserve plots but are only paid when they start; a level that cannot start then (missing resources, a requirement no longer met) is dropped and reported.

Cancelling a building in progress refunds its full cost.

Locks: the Mage Tower cannot be raised or razed while the realm is studying, and the Muster Hall and Golem Foundry cannot be changed while the muster queue is busy. While the Muster Hall or Golem Foundry is being built, nothing can be mustered; while the Mage Tower is being built, nothing can be studied in it.

Razing

Razing removes the top level of a building and frees its plot. It costs that level's price, 4% less per Stormcalling level, and takes the time a level of that price takes to build. Nothing is refunded.

Lore

Lore is studied in the Mage Tower of the selected stronghold and belongs to the whole realm. Only one study runs at a time. See Lore.

Study time (hours) = (iron + runestone) ÷ (1,000 × (1 + linked tower levels) × lore speed) × (1 − study reduction)

  • Linked tower levels = the level of this stronghold's Mage Tower, plus, with the Conclave of Towers, the levels of your highest other Mage Towers (one more per Conclave level) that meet the discipline's own Mage Tower requirement.
  • Study reduction: Wayfarer −25%, Archmage −25%, kindred buildings and arts; at most −75% in all.
  • Requirements are checked against the studying stronghold's buildings and your lore.
  • Titan Binding needs 300,000 mana produced in the stronghold and completes instantly.
  • Cancelling a study refunds its cost.

Muster

Units and fortifications are raised in the Muster Hall. An order of many pieces is paid in full when you place it and the pieces arrive one by one. Orders are worked through in sequence.

Time per piece (hours) = (iron + runestone) ÷ (2,500 × (1 + Muster Hall) × 2^Golem Foundry × economy speed)

  • Kindred buildings and arts that reduce muster time shorten it (at most −50%).
  • Kindred unit and fortification cost reductions lower the price but not the time.
  • The order is cut down to what you can afford and to the stronghold's limits: one of each Ward Dome, and as many spells as the Spell Battery has room for.
  • Calling units (Delver Golems, Reavers, Rangers) can only be raised by lords of that calling.
  • Skyholds cannot store spells or host Sun Prisms and Delver Golems.

Finishing early

Fateshards (from the shop in the Merchant panel):

  • Finish now: 6 Fateshards per minute left, at least 10.
  • Halve the time left: 6 Fateshards per minute of the half you skip, at least 10.

Potions (boons) cut 2 hours from the running job:

Potion Cuts 2 hours from
Potion of the Mason The building under construction
Potion of Muster The whole muster queue
Potion of Study The running study

Rushing works on the building queue, the kindred quarter, the study and the muster queue (where it finishes or halves the whole queue).